A project I worked on with the aim of checking off a number of new skills such as sculpting and the hand painted textures style. It was also my first time working in a fantasy theme. I found the project extremely interesting, even if it was challenging at times. The new skills I learnt have already proved valuable in my other work.
I joined the Black Mesa team at the very beginning of 2007 in January. My initial role on the team was as a texture artist, but since then texture work has been largely completed and I have helped out in other areas. Currently I most often work creating and skinning props for the level designers to use in their environments, as well as working with Valves Particle Editor to create particle effects.