OggyArt | November 3, 2011 | With this post I declare the scene actually, properly finished. It was hard drawing a close to this project, and as any artist knows there are dozens of things I could spend hours tweaking until they are just right, but at the same time there’s also the insatiable itch of wanting to move on to a new project, and new challenges.
This update brings a whole [...]
OggyArt | October 22, 2011 | OK, so first things first. Guess I need to get used to not calling things complete so quick on here. I wasn’t considering it final, certainly not before I had let it free and had a chance to gather all that valuable feedback, but that unfortunate choice of words for the post title certainly left me stuck [...]
OggyArt | October 17, 2011 | The feedback I have received so far on the scene has been almost exclusively positive. I have begun working on my improvements that will hopefully quash the few criticism people did have with the piece. The first (and largest) area for improvement I have decided to tackle is the space behind the graveyard railing. The criticism was there wasn’t enough interesting [...]
OggyArt | September 28, 2011 | Finally got the wagon wheel textured up, It took a little longer because of some remodelling I did to optimise the model after texturing it the first time. I took some work examples along with me to the Eurogamer Expo in London last Friday, with the expo’s Careers Fair in mind. I was able to sit down with [...]
OggyArt | September 14, 2011 | Here is the railing prop all skinned up nicely. This marks my first foray into the fantasy stylised texturing technique popular in a number of indie games, and of course widely used by Blizzard. A very enjoyable experience, a lot more involving than the heavily referenced realistic style I am used to workign with on props for Black Mesa. [...]
OggyArt | September 12, 2011 | So I have spent the last few days finally getting my first taste of proper sculpting. I have dabbled in it before, but never really used it in any significant way during the production of any of my previous art. While I dip my toes into this pool I am planning on realising all the assets I create in a small fantasy-gothic graveyard [...]
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