OggyArt | November 19, 2011 | Here it is! Finally found the time needed to put the finishing touches to this one. A bit like it says on the tin, this tutorial goes over the process I used to create the rose prop from my Fantasy Graveyard. It’s maybe not quite as novel as the grass tutorial, but having worked this process out I am [...]
OggyArt | November 18, 2011 | Skyrim has been a massive hit on productivity of late, it’s just too good. The time I have spent “playing” the game “properly”, is probably easily balanced by time I’ve spent just inside the world taking in the environment though. I think artistically the world they have created is much stronger than Oblivion, which whilst it had different environments in the world, the [...]
OggyArt | November 9, 2011 | Like promised I have the first of my articles featuring my workflow on the fantasy graveyard finished. First up is a tutorial that goes over my workflow I developed to create the grass textures in the scene. I came up with this method myself after finding very little similar information on creating good hand painted grass textures [...]
OggyArt | November 3, 2011 | With this post I declare the scene actually, properly finished. It was hard drawing a close to this project, and as any artist knows there are dozens of things I could spend hours tweaking until they are just right, but at the same time there’s also the insatiable itch of wanting to move on to a new project, and new challenges.
This update brings a whole [...]
OggyArt | October 27, 2011 | The feedback garnered from my last update was that the forest area behind the fence was a great addition, so good in fact it also out-shadows the front area of the scene. In an effort to balance this out I am doing another (hopefully final) pass to the front area. I hope to deepen the narrative more with this third pass, as well as [...]
OggyArt | October 17, 2011 | The feedback I have received so far on the scene has been almost exclusively positive. I have begun working on my improvements that will hopefully quash the few criticism people did have with the piece. The first (and largest) area for improvement I have decided to tackle is the space behind the graveyard railing. The criticism was there wasn’t enough interesting [...]
OggyArt | October 7, 2011 | So the mini scene is very nearly complete, I should be putting the finishing touches to it tomorrow now. I decided to take my concept a little bit further, originally it was my intention to place all my completed props atop a grass covered mound, but that seemed a little boring the more I worked with it. The final [...]
OggyArt | September 14, 2011 | Here is the railing prop all skinned up nicely. This marks my first foray into the fantasy stylised texturing technique popular in a number of indie games, and of course widely used by Blizzard. A very enjoyable experience, a lot more involving than the heavily referenced realistic style I am used to workign with on props for Black Mesa. [...]
OggyArt | September 12, 2011 | So I have spent the last few days finally getting my first taste of proper sculpting. I have dabbled in it before, but never really used it in any significant way during the production of any of my previous art. While I dip my toes into this pool I am planning on realising all the assets I create in a small fantasy-gothic graveyard [...]
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