Got Wood…

The feedback I have received so far on the scene has been almost exclusively positive. I have begun working on my improvements that will hopefully quash the few criticism people did have with the piece. The first (and largest) area for improvement I have decided to tackle is the space behind the graveyard railing. The criticism was there wasn’t enough interesting [...]

Hand Painted Textures

So the mini scene is very nearly complete, I should be putting the finishing touches to it tomorrow now. I decided to take my concept a little bit further, originally it was my intention to place all my completed props atop a grass covered mound, but that seemed a little boring the more I worked with it. The final [...]

Cart Wheel

Finally got the wagon wheel textured up, It took a little longer because of some remodelling I did to optimise the model after texturing it the first time. I took some work examples along with me to the Eurogamer Expo in London last Friday, with the expo’s Careers Fair in mind. I was able to sit down with [...]

A Rambling Rose is Born

The weekend away put a little blip into progress on the rose, but I have now polished off every piece of it. I ended up settling for trying to make the rose itself as modular as possible, that way I can use each part in a different way over and over in any shape rose [...]

My First Steps Into Sculpting!

So I have spent the last few days finally getting my first taste of proper sculpting. I have dabbled in it before, but never really used it in any significant way during  the production of  any of my previous art. While I dip my toes into this pool I am planning on realising all the assets I create in a small fantasy-gothic graveyard [...]